I recommend this book for researchers in the fields of Immersive Virtual Environments (IVE) and “serious games”. Of particular note is the chapter on “The Virtual Cell”.
— David Wallace Croft, Software Developer, Whoola Cyberspace

Technology
[PDF] Electric Worlds in the Classroom: Teaching And Learning With Role-based Computer Games (Technology, Education–Connections (Tec) Series) Richard T. Beckwith, Harold Chaput, Brian M. Slator
$19.99