[PDF] Electric Worlds in the Classroom: Teaching And Learning With Role-based Computer Games (Technology, Education–Connections (Tec) Series) Richard T. Beckwith, Harold Chaput, Brian M. Slator


I recommend this book for researchers in the fields of Immersive Virtual Environments (IVE) and “serious games”. Of particular note is the chapter on “The Virtual Cell”.
— David Wallace Croft, Software Developer, Whoola Cyberspace

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